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	<title>Comments for Virtual Worlds: Learning and Teaching in a Digital Age</title>
	<atom:link href="http://flexiblelearning.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://flexiblelearning.wordpress.com</link>
	<description>Nicole Cargill-Kipar's blog about flexible learnig, with particular interest in learnig collaboratively in virtual worlds (Second Life)</description>
	<lastBuildDate>Wed, 26 Nov 2008 09:50:10 +0000</lastBuildDate>
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		<title>Comment on Second Life: 3D models of Bloom&#8217;s Taxonomy and Wenger&#8217;s Communities of Practice by 3D Models Of Bloom’s Taxonomy &#171; .:: Peta Konsep Anak Bangsa ::.</title>
		<link>http://flexiblelearning.wordpress.com/2008/06/07/second-life-3d-models-of-blooms-taxonomy-and-wengers-communities-of-practice/#comment-1101</link>
		<dc:creator>3D Models Of Bloom’s Taxonomy &#171; .:: Peta Konsep Anak Bangsa ::.</dc:creator>
		<pubDate>Wed, 26 Nov 2008 09:50:10 +0000</pubDate>
		<guid isPermaLink="false">http://flexiblelearning.wordpress.com/?p=143#comment-1101</guid>
		<description>[...] Source: Virtual Worlds: Learning and Teaching in Digital World [...]</description>
		<content:encoded><![CDATA[<p>[...] Source: Virtual Worlds: Learning and Teaching in Digital World [...]</p>
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		<title>Comment on National Tell A Story Day by Judy Robertson</title>
		<link>http://flexiblelearning.wordpress.com/2008/11/01/national-tell-a-story-day/#comment-1093</link>
		<dc:creator>Judy Robertson</dc:creator>
		<pubDate>Sat, 01 Nov 2008 09:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://flexiblelearning.wordpress.com/?p=266#comment-1093</guid>
		<description>Love the story! Bleak yet mysterious...</description>
		<content:encoded><![CDATA[<p>Love the story! Bleak yet mysterious&#8230;</p>
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		<title>Comment on Spinning Rubber Ducks, Floating Lizard Lounges and Giddy-up Dragonflies: Collaborative and Individual Learning in Second Life by Virtual Worlds 08 Presentation &#171; Virtual Worlds: Learning and Teaching in a Digital Age</title>
		<link>http://flexiblelearning.wordpress.com/2008/09/05/spinning-rubber-ducks-floating-lizard-lounges-and-giddy-up-dragonflies-collaborative-and-individual-learning-in-second-life/#comment-1092</link>
		<dc:creator>Virtual Worlds 08 Presentation &#171; Virtual Worlds: Learning and Teaching in a Digital Age</dc:creator>
		<pubDate>Wed, 29 Oct 2008 19:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://flexiblelearning.wordpress.com/?p=179#comment-1092</guid>
		<description>[...] know how the conference actually went, because I had to leave straight after my presentation: Spinning Rubberducks, flying Lizard Lounges and Giddy-up Dragonflies: collaborative and individual l...to teach back at my institution. What a shame, so I missed everything except for Andy Powell&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] know how the conference actually went, because I had to leave straight after my presentation: Spinning Rubberducks, flying Lizard Lounges and Giddy-up Dragonflies: collaborative and individual l&#8230;to teach back at my institution. What a shame, so I missed everything except for Andy Powell&#8217;s [...]</p>
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		<title>Comment on Spinning Rubber Ducks, Floating Lizard Lounges and Giddy-up Dragonflies: Collaborative and Individual Learning in Second Life by nkipar</title>
		<link>http://flexiblelearning.wordpress.com/2008/09/05/spinning-rubber-ducks-floating-lizard-lounges-and-giddy-up-dragonflies-collaborative-and-individual-learning-in-second-life/#comment-1091</link>
		<dc:creator>nkipar</dc:creator>
		<pubDate>Tue, 21 Oct 2008 22:30:33 +0000</pubDate>
		<guid isPermaLink="false">http://flexiblelearning.wordpress.com/?p=179#comment-1091</guid>
		<description>Wait until you see the whole presentation ... Aristotle features at beginning, middle and end. :-D</description>
		<content:encoded><![CDATA[<p>Wait until you see the whole presentation &#8230; Aristotle features at beginning, middle and end. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
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		<title>Comment on Spinning Rubber Ducks, Floating Lizard Lounges and Giddy-up Dragonflies: Collaborative and Individual Learning in Second Life by Judy Robertson</title>
		<link>http://flexiblelearning.wordpress.com/2008/09/05/spinning-rubber-ducks-floating-lizard-lounges-and-giddy-up-dragonflies-collaborative-and-individual-learning-in-second-life/#comment-1090</link>
		<dc:creator>Judy Robertson</dc:creator>
		<pubDate>Tue, 21 Oct 2008 07:55:03 +0000</pubDate>
		<guid isPermaLink="false">http://flexiblelearning.wordpress.com/?p=179#comment-1090</guid>
		<description>The slide template is v. cool!</description>
		<content:encoded><![CDATA[<p>The slide template is v. cool!</p>
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		<title>Comment on I guess I just don&#8217;t get the Immersion in Second Life by Harper</title>
		<link>http://flexiblelearning.wordpress.com/2008/10/14/i-guess-i-just-dont-get-the-immersion-in-second-life/#comment-1085</link>
		<dc:creator>Harper</dc:creator>
		<pubDate>Sun, 19 Oct 2008 06:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://flexiblelearning.wordpress.com/?p=226#comment-1085</guid>
		<description>&lt;blockquote&gt;
“The ability to make myself into something that is far greater than I am in real life, both physically and creatively” that is really interesting, would you mind elaborating on this? Is it like creating a narrative, by creating a character and playing out something in VW what you in AW can’t be? Or am I wrong, here? Could it be similar to writing fiction and self-inserting onself as a character, larger than one’s own life, or am I off the track and waffling?
&lt;/blockquote&gt;

Well, as to the physical aspect, that&#039;s probably obvious.  I look &lt;i&gt;nothing&lt;/i&gt; like any of the 8 avatar shapes I run off my account.  (I definitely look nothing like the otter!)  But &quot;creatively,&quot; I haven&#039;t considered myself as &quot;rewriting&quot; myself, any more than any other &quot;average&quot; user of Second Life considers it that way (in my belief).  I don&#039;t consider any of my avatar-shapes, or most of my actions in world, to be that different in attitude, language, character and action from my RL persona -- as much as anyone is truly able to perceive themselves objectively.  I rather look on the creative aspect as using the tools SL gives me to practice and display a different, unexplored area of me that I cannot develop easily in RL:  the making of useful objects and the practicing of a profession that real-world finances prohibit me from doing.  I will say that your suggestion is something I should spend some time meditating on for my own understanding, and I&#039;ll probably do that in my spare moments.

&lt;blockquote&gt;
“The belief that we’re helping to debug and create an early ancestor of where the future of computing could go, should we escape destroying ourselves (to borrow from Sagan)” A thought worthy to explore further, and who knows, perhaps one day we *will* have Star Trek holodecks? But if we did, how many people would never return from them? Oh the possibilities of where this could lead and the implications are endless.
&lt;/blockquote&gt;

A very valid concern.  I probably spend more time in world, or activities related to Second Life, than is good for me; but the thing is so blasted fascinating!  Thankfully, I&#039;m usually able to pull the switch and surface when I need to for mundane-world duties, like job and family &lt;i&gt;(grin)&lt;/i&gt;.  But I can see the danger of, shall we say, &quot;Barclay&#039;s Syndrome&quot; grabbing someone so much that they let their real life go to pot.  One could picture a whole new branch of addiction medicine rising up from metaverse use, somewhat similar to people spending gobs of time playing games such as Civilization II and similar.</description>
		<content:encoded><![CDATA[<blockquote><p>
“The ability to make myself into something that is far greater than I am in real life, both physically and creatively” that is really interesting, would you mind elaborating on this? Is it like creating a narrative, by creating a character and playing out something in VW what you in AW can’t be? Or am I wrong, here? Could it be similar to writing fiction and self-inserting onself as a character, larger than one’s own life, or am I off the track and waffling?
</p></blockquote>
<p>Well, as to the physical aspect, that&#8217;s probably obvious.  I look <i>nothing</i> like any of the 8 avatar shapes I run off my account.  (I definitely look nothing like the otter!)  But &#8220;creatively,&#8221; I haven&#8217;t considered myself as &#8220;rewriting&#8221; myself, any more than any other &#8220;average&#8221; user of Second Life considers it that way (in my belief).  I don&#8217;t consider any of my avatar-shapes, or most of my actions in world, to be that different in attitude, language, character and action from my RL persona &#8212; as much as anyone is truly able to perceive themselves objectively.  I rather look on the creative aspect as using the tools SL gives me to practice and display a different, unexplored area of me that I cannot develop easily in RL:  the making of useful objects and the practicing of a profession that real-world finances prohibit me from doing.  I will say that your suggestion is something I should spend some time meditating on for my own understanding, and I&#8217;ll probably do that in my spare moments.</p>
<blockquote><p>
“The belief that we’re helping to debug and create an early ancestor of where the future of computing could go, should we escape destroying ourselves (to borrow from Sagan)” A thought worthy to explore further, and who knows, perhaps one day we *will* have Star Trek holodecks? But if we did, how many people would never return from them? Oh the possibilities of where this could lead and the implications are endless.
</p></blockquote>
<p>A very valid concern.  I probably spend more time in world, or activities related to Second Life, than is good for me; but the thing is so blasted fascinating!  Thankfully, I&#8217;m usually able to pull the switch and surface when I need to for mundane-world duties, like job and family <i>(grin)</i>.  But I can see the danger of, shall we say, &#8220;Barclay&#8217;s Syndrome&#8221; grabbing someone so much that they let their real life go to pot.  One could picture a whole new branch of addiction medicine rising up from metaverse use, somewhat similar to people spending gobs of time playing games such as Civilization II and similar.</p>
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		<title>Comment on Liveblogging from virtual Second Life lab observation: student helpers by Judy Robertson</title>
		<link>http://flexiblelearning.wordpress.com/2008/10/17/liveblogging-from-virtual-second-life-lab-observation/#comment-1084</link>
		<dc:creator>Judy Robertson</dc:creator>
		<pubDate>Fri, 17 Oct 2008 17:22:28 +0000</pubDate>
		<guid isPermaLink="false">http://flexiblelearning.wordpress.com/?p=239#comment-1084</guid>
		<description>Today the little dears were collaborating face to face mostly. It worked very nicely because they were forced to articulate their ideas about why their programs were not working.</description>
		<content:encoded><![CDATA[<p>Today the little dears were collaborating face to face mostly. It worked very nicely because they were forced to articulate their ideas about why their programs were not working.</p>
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		<title>Comment on I guess I just don&#8217;t get the Immersion in Second Life by nkipar</title>
		<link>http://flexiblelearning.wordpress.com/2008/10/14/i-guess-i-just-dont-get-the-immersion-in-second-life/#comment-1083</link>
		<dc:creator>nkipar</dc:creator>
		<pubDate>Fri, 17 Oct 2008 15:07:09 +0000</pubDate>
		<guid isPermaLink="false">http://flexiblelearning.wordpress.com/?p=226#comment-1083</guid>
		<description>Thanks, Harper, that is a very interesting list, and I fully agree with &quot;the use of the computer to create something&quot;, I certainly see this with the students. I also agree that the creation of fellows is fascinating, but I guess this is where we differ again, you wrote &quot;the creation of my fellow avatars&quot; and I would write &quot;the creation of user users&quot;, I can only ever acknowledge the AW person behind the avatar, and that&#039;s why I find true immersion so very fascinating.

&quot;The ability to make myself into something that is far greater than I am in real life, both physically and creatively&quot; that is really interesting, would you mind elaborating on this? Is it like creating a narrative, by creating a character and playing out something in VW what you in AW can&#039;t be? Or am I wrong, here? Could it be similar to writing fiction and self-inserting onself as a character, larger than one&#039;s own life, or am I off the track and waffling? :-)

&quot;The belief that we’re helping to debug and create an early ancestor of where the future of computing could go, should we escape destroying ourselves (to borrow from Sagan)&quot; A thought worthy to explore further, and who knows, perhaps one day we *will* have Star Trek holodecks? But if we did, how many people would never return from them? Oh the possibilities of where this could lead and the implications are endless.

Thank you ever so much for your very thought provoking comment.

Nicole</description>
		<content:encoded><![CDATA[<p>Thanks, Harper, that is a very interesting list, and I fully agree with &#8220;the use of the computer to create something&#8221;, I certainly see this with the students. I also agree that the creation of fellows is fascinating, but I guess this is where we differ again, you wrote &#8220;the creation of my fellow avatars&#8221; and I would write &#8220;the creation of user users&#8221;, I can only ever acknowledge the AW person behind the avatar, and that&#8217;s why I find true immersion so very fascinating.</p>
<p>&#8220;The ability to make myself into something that is far greater than I am in real life, both physically and creatively&#8221; that is really interesting, would you mind elaborating on this? Is it like creating a narrative, by creating a character and playing out something in VW what you in AW can&#8217;t be? Or am I wrong, here? Could it be similar to writing fiction and self-inserting onself as a character, larger than one&#8217;s own life, or am I off the track and waffling? <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>&#8220;The belief that we’re helping to debug and create an early ancestor of where the future of computing could go, should we escape destroying ourselves (to borrow from Sagan)&#8221; A thought worthy to explore further, and who knows, perhaps one day we *will* have Star Trek holodecks? But if we did, how many people would never return from them? Oh the possibilities of where this could lead and the implications are endless.</p>
<p>Thank you ever so much for your very thought provoking comment.</p>
<p>Nicole</p>
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		<title>Comment on I guess I just don&#8217;t get the Immersion in Second Life by Harper</title>
		<link>http://flexiblelearning.wordpress.com/2008/10/14/i-guess-i-just-dont-get-the-immersion-in-second-life/#comment-1079</link>
		<dc:creator>Harper</dc:creator>
		<pubDate>Wed, 15 Oct 2008 01:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://flexiblelearning.wordpress.com/?p=226#comment-1079</guid>
		<description>As you say, in your position, you probably should keep a more objective attitude toward the Metaverse, and regard it as a tool rather than a goal.

For us that hang out in it, though, the fascination is with various things.  For me, in no particular order, it&#039;s:

* the use of the computer to create something, paralleled only in science fiction such as &lt;i&gt;Star Trek&lt;/i&gt;&#039;s holodeck;
* The opportunity to explore new places -- I guess you could invoke &lt;i&gt;Star Trek&lt;/i&gt; again here, but it&#039;s true; the creations of my fellow avatars are fascinating;
* The ability to make myself into something that is far greater than I am in real life, both physically and creatively;
* Of course, the social aspect;
* The belief that we&#039;re helping to debug and create an early ancestor of where the future of computing could go, should we escape destroying ourselves (to borrow from Sagan)

There are probably others, but that will do for now.</description>
		<content:encoded><![CDATA[<p>As you say, in your position, you probably should keep a more objective attitude toward the Metaverse, and regard it as a tool rather than a goal.</p>
<p>For us that hang out in it, though, the fascination is with various things.  For me, in no particular order, it&#8217;s:</p>
<p>* the use of the computer to create something, paralleled only in science fiction such as <i>Star Trek</i>&#8217;s holodeck;<br />
* The opportunity to explore new places &#8212; I guess you could invoke <i>Star Trek</i> again here, but it&#8217;s true; the creations of my fellow avatars are fascinating;<br />
* The ability to make myself into something that is far greater than I am in real life, both physically and creatively;<br />
* Of course, the social aspect;<br />
* The belief that we&#8217;re helping to debug and create an early ancestor of where the future of computing could go, should we escape destroying ourselves (to borrow from Sagan)</p>
<p>There are probably others, but that will do for now.</p>
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		<title>Comment on In-World Second Life lab Observation by nkipar</title>
		<link>http://flexiblelearning.wordpress.com/2008/10/10/in-world-second-life-lab-observation/#comment-1078</link>
		<dc:creator>nkipar</dc:creator>
		<pubDate>Tue, 14 Oct 2008 19:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://flexiblelearning.wordpress.com/?p=217#comment-1078</guid>
		<description>Cheers, Judy, I shall add that. She was also very friendly when we had a quick wee chat in VW.</description>
		<content:encoded><![CDATA[<p>Cheers, Judy, I shall add that. She was also very friendly when we had a quick wee chat in VW.</p>
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